Please look over our rules and FAQ before posting. Hi-Fi Rush is available now on PC and Xbox Series X/S./r/Games is for informative and interesting gaming content and discussions. Considering how important it is to get Hi-Fi Rush's combat down to enjoy the game, Tango Gameworks should have given a bit more thought to the Training Room's accessibility. While short tutorials are available for these moves throughout the campaign by talking to Smidge the training robot, doing so requires a lot of backtracking through the earlier levels. It would be great if the game made its Training Room available as soon as it started introducing more chainable moves like grapples and partner attacks. These foes get progressively harder as the narrative progresses, with Track 3 mixing more enemy variants with increased numbers in multiple waves. Those who are having trouble with the game's combat have little choice but to practice their moves on campaign enemies. ![]() Hi-Fi Rush's chapters tend to be quite, long and seeing as there are 12 total, having to make it through a fourth of the game before accessing the Training Room puts many players at a disadvantage. With all the advantages a Training Room provides for typical action games, it is a shame that Hi-Fi Rush blocks access to it until Track 3. There is even a handy menu that allows players to pull up purchased combos on their HUD so that they can practice different timing executions. Gameplay modifiers like an infinite Reverb gauge and enemy invincibility can be turned on, making it easier to wail on foes without pause. ![]() By talking with Peppermint after Track 3: Trial By (Volcanic) Fire, players can enter a safe area that allows them to practice Chai's moves at their leisure.
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